
Sean and Bex enter Stockport's colossal Hallam Mill, a Victorian cotton trade powerhouse turned shadow-drenched labyrinth. While exploring a tragic 1871 collapse site, they are targeted by a hostile entity known as "Sir." Ordered to leave, the team captures physical strikes and a personal name on their gear. Are they talking to a spirit friend, or is something lures them into the dark?
Next in Ghost Dimension
S10 · E3Free on YouTube
StockportThe Master of Hallam Mill (Part 2)The investigation reaches a fever pitch in the high-tech conclusion of the Hallam Mill haunting. Sean and Bex deploy a motion-tracking robot and synchronized sensors to trap the invisible force stalking them. As Bex calls out to former female mill workers, the building erupts with a stunning trifecta of physical strikes, sensor triggers, and a chilling disembodied voice caught on camera.
S10 · E4Free on YouTube
BlackpoolThe Spirits of The Regent (Part 1)Sean and Bex enter Blackpool's grand 1921 Regent Cinema, now a sprawling antiques center where historic spirits collide with relic energies. Activity starts instantly with moving ceramics and a chilling whistle response to the team's chant. But as they descend into the oppressive basement, the haunting turns physical when an unattended static camera is moved by an unseen force.
S10 · E5Free on YouTube
BlackpoolThe Spirits of The Regent (Part 2)The final curtain falls on Blackpool as the team pushes into the labyrinthine antique stalls. Activity escalates when a heavy cabinet door swings open on command, followed by a Class-A EVP whispering, "It's the theatre." Moving to the tight, concrete projectionist's suite, Sean and Bex face heavy, disembodied knocks and a taunting, ghostly laugh that leaves them completely shaken.