
The investigation reaches a fever pitch in the high-tech conclusion of the Hallam Mill haunting. Sean and Bex deploy a motion-tracking robot and synchronized sensors to trap the invisible force stalking them. As Bex calls out to former female mill workers, the building erupts with a stunning trifecta of physical strikes, sensor triggers, and a chilling disembodied voice caught on camera.
Next in Ghost Dimension
S10 · E4Free on YouTube
BlackpoolThe Spirits of The Regent (Part 1)Sean and Bex enter Blackpool's grand 1921 Regent Cinema, now a sprawling antiques center where historic spirits collide with relic energies. Activity starts instantly with moving ceramics and a chilling whistle response to the team's chant. But as they descend into the oppressive basement, the haunting turns physical when an unattended static camera is moved by an unseen force.
S10 · E5Free on YouTube
BlackpoolThe Spirits of The Regent (Part 2)The final curtain falls on Blackpool as the team pushes into the labyrinthine antique stalls. Activity escalates when a heavy cabinet door swings open on command, followed by a Class-A EVP whispering, "It's the theatre." Moving to the tight, concrete projectionist's suite, Sean and Bex face heavy, disembodied knocks and a taunting, ghostly laugh that leaves them completely shaken.
S10 · E6Free on YouTube
LiverpoolThe Industrial Empire (Part 1: The Ash Man)The team kicks off an epic 5-part lockdown at the derelict, sprawling ruins of Hartley’s Jam Factory in Liverpool. Exploring the cavernous warehouse floor, they capture a K2 frenzy at child-height and a hidden, childlike EVP. The investigation freezes when their digital gear enunciates "Ash Man"—a terrifyingly accurate historical link to the grueling labor of the Victorian boiler rooms.